Benchmark Games arcade oyun makinesi All models error codes
Codes
- E-23Error codeCoin diverter error token reward
- E-24Error codeCoin diverter error fishnet
- E-25Error codeCoin drop sensor error
- E-28Error codeToken rewards hopper full error
- E-29Error codeMagical bonus ball push rod top error
- E-30Error codeMagical bonus ball push rod bottom error
- E-31Error codeJeeps magical bonus ball wheel reset sensor error
- E-32Error codeJeeps magical bonus ball wheel home sensor error
- E-33Error codeJeeps magical bonus ball wheel ball/score sensor error
- E-36Error codeCoin acceptor error
- E-37Error codeTicket error
- E-38Error codeTicket failure error
- E-40Error codeElectromagnet error
- E-52Error codeGeneric fishnet error
- E-53Error codeCommunication error
- E-55Error codeExtension PCB error
- E1Error codeIO-Expander Columns, Communication Error
- E2Error codeIO-Expander Playfield, Communication Error
- E3Error codeIO-Expander Marquee, Left, Communication Error
- E4Error codeIO-Expander Marquee, Right, Communication Error
- E5Error codeQuad-Stepper, Communication Error
- E6Error codeSound Board, Communication Error
- E7Error codeCredits Display, Communication Error
- E8Error codeJackpot Display, Communication Error
- E9Error code> Reload tickets for the Ticket dispenser. > Also check continuity for the Run and Notch lines coming from the Main CPU Outputs/Inputs. Remember to power down first before any continuity test
- E10Error codeThe machine has tried three times to load a new balloon but has not found one. >if the balloons are really gone, place new balloons around as per section 4 -> Balloon Reload >A fake condition may be present if you have been working on the machine and have physically prevented it from reloading a balloon. Press the balloon reload button inside the cabinet two times, waiting a couple seconds in between, to let the machine now it can resume reloading a balloon again. >Another fake ‘no-balloon’ condition may be present if the Ultrasonic balloon sensor fails, see the recommendations below
- E11Error codeAs per section 4-> Balloon reload the balloon carousel system has a switch by the motor to let it know it the valve is aligned to the balloon stems. If for any reason, the main CPU is unable to see the signal from this switch as the motor rotates the carouse. This Error will show up. >If the solenoid air-valve fails to activate when attempting to cycle to a new balloon, the machine won’t be able to rotate the wheel and the switch won’t be seen. Confirm proper activation and alignment of solenoid assembly mechanism. >Check continuity between the switch and the main CPU board input (J3-2 and J3-11 for players 1 and 2 respectively). This is easily accomplished by manually rotating the motor (with the game off) until it keeps the switch depressed, and then checking continuity between the the corresponding board input and dc ground. If you have a helper, he can press the switch intermittently to better confirm the connection. >If the connection is OK, try ruling out the main pcb board (an input may have gone bad), by swapping it with known-good unit. When in this condition, the game usually re-attempts every 5 minutes, but it is easier to reboot the machine to check your solution right